What is Design?
Friday, September 8th, 2006According to John Uibel, Associate Director of Media Production at the Center for Instructional Design, design is communication. It is a set of tools that would facilitate the understanding of a concept or to promote a feeling about a topic or an item.
John typically does graphic, set, or venue design and has had a variety of experience working as a storyboard artist, art director, scenic artist, set designer, special effects artist, and a production designer for feature films, Imax movies, commercials and several LDS Church movies, such as, The Testaments of One Fold and One Shepherd, and the Lamb of God.
While I was talking with John, he told me about several projects that have been occupying his time over the past few weeks. The first project is for a film called The American Pastime. He said that from a practical standpoint, the director of this film was more concerned with the dialogue, rather than the visual elements. John drew all of the sketches as a communication device, informing all of the members of the crew about the overall look and feel of the set, as well as how the camera angles should appear. After he discussed this project, he said, “It is not designing in terms of hanging this on anyone’s wall, but it a communication device to facilitate the understanding of an effect.”
This past week, John designed a theme park that will be located in Ankara, Turkey. He said that when he was asked to work on the project, many of the stakeholders only understood it in terms of budgets and contracts. John designed the park based on the topography of the land, and the floor plan that had been developed by engineers and master planners. He said that the look and feel, the degree of fun, and the ambience of the place was his own invention.
As a designer, John enjoys that he is usually the person to create the first drawing and inform the course of the direction of a project. He is not necessarily interested in working everything out to the smallest detail. His art as a design is entirely communicative. He gets the ideas in his head, and then has the ability to extract them on paper. For example, I currently working on a project with John called Real Families, Real Answers, an 18-part television series designed to strengthen individuals and families. John designed the logo for the project. He said the window is a metaphor to “a window into a better world for families”, as well as concrete solutions to families. Once the stakeholders had agreed on the design of the logo, John was able to work with several musicians in composing music that fit the dynamics of the show.
I asked John how he became a great designer, and he said that paying attention to a variety of things and not taking anything for granted has helped him to become successful in the industry. He said that when he goes into a Chinese restaurant, he looks at the architecture of the room and says, “What is it about this restaurant that the designers have layered it with that makes it look Chinese, as apposed to Japanese?” John pays specific attention to curves on the wall, color variations, and textures. In essence, he pays close attention to details. Being curious about history, anthropology, art, color theory, familiar with the work of other designers, and being able to take a variety of elements and creatively bring them together in ways that are unique and unexpected have helped him to succeed as a designer.